
Keep in mind, most of the Seraph's artes Hitboxes with stay out(depending on the character and timing of the input) during the cancel but not have any animations on the arte. Kamui-Canceling is a good tech for Serpahs as they can cancel on any frame no matter on the lag. Because instead of JUST canceling the animations, you can utilize the active hitboxes on the character that is canceling. This is called Artimazation Canceling(Or Kamui-Canceling)Īrtimazation Canceling ain't a new tech per say, but it's now utilized differently than what you saw how others did it if you saw any videos with Zestiria Combos(and has more potential applications). When you press the LB trigger(or where you're artimazation button is assigned to) during an arte, then canceling the frames of the actions. I need to really redo it but this video for visual understanding to say the least. Water Artimazation is the least useful when SC'ing. Mostly Fire, Wind and Earth form do a good job with this tech. It's also very viable for Artimaztion as they have spells too. This tool starts to be a little less useful when you get eterni or have a ton of Exceed, but it's still viable in the end result. So it helps them a ton to continue combos, use the weaknesses or keep redoing the same martial arte over and over again. This is great for serpahs as they lack Martial Artes. Martial Arte> Martial Arte> Martial Arte>SC>Martial Arte etc. With Spell Cancels, you can restart you're chain by pressing the spell button and quickly pressing the guard button. It started to become obsoulete during the Xilla Era but it's more of use here than there. has been a tales standard for quite a long time.
